![]() All told, there were nearly 700 containers replaced, and it took me all night to put together. ![]() All of the containers out in the wild should continue to behave as normal, and all but one of the new containers should be scrappable (but not buildable yet). I've written a new mini-mod that clones all of the containers in settlements, removes the respawn flag from the cloned containers, and then replaces -ONLY- the containers in settlements with these new clones. The cell reset bug has finally been officially patched - I updated the version number on the mod so that people will know something has changed, but all I'm going to do is take down the mod zipfiles.įor anybody using the workaround, it is perfectly safe to continue using the mod, however if you wish to remove it, empty out your containers before uninstalling the mod, and the original vanilla containers should be back (assuming you didn't scrap them) once you restart the game.Īs we all know at this point, the cell reset bug is a problem - after doing some research and a bit of testing, we found that settlement containers with the "respawns" flag removed were not affected by the bug, in the same way that player-made containers are generally immune. ![]()
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